![]() This should be made obvious in a contextual menu from a file tab or the file icon in the Open list or from the displayed file content in its tab window. I can't figure out how to open a file's content into a separate editor window. UE requires clicking twice, an action for which Mac users would expect some kind of "opening" action, in this case, to open in a separate window. There is no "Apply" stage.Ĭlicking once on files in the Open list should reveal that file in its tab. On OS X, preference changes are saved when the preference window is closed. E.g., enter a string in one application, switch to another application, and the same string is already in that application's find buffer. ![]() The Find buffer is also shared system-wide with other applications with a Find function. On OS X, Command-E is a standard combination that enters the selected text into the Find buffer. Oh-I see that UE instead uses those key combinations to access a bunch of clipboards. This is common but not universal among editors and is really efficient. window doesn't respond to most mouse clicks.Īs a feature request, make the first 10 tabs quickly accessible by hitting Command-Number where Number is 0.9. It is maddening to first hit Command-W out out of decades of habit then try closing by clicking on the red button and then having to search the window for the non-standard Close button-or is it the Cancel or OK or Save buttons? I'm not being picky about these things-Mac users expect a correct interface and a consistent interface. You might have to find a work-around or appeal the the widget-maker group for a fix. ![]() It's bizarre that it doesn't work on some non-native widget sets. On OS X, Command-W always closes the front window as does clicking on the red "stop-light" button at the upper right of the window. Here is a copy of a recent bug report that I sent to the developers.
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